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	<title>Sillysoft Forums: Maps</title>
	<link>http://sillysoft.net/forums/</link>
	<description>The Game Of Universal Domination</description>
	<managingEditor>lux@sillysoft.net</managingEditor>
	<webMaster>lux@sillysoft.net</webMaster>
	<lastBuildDate>Sat, 21 Nov 2009 23:29:56 GMT</lastBuildDate>
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	<title>Maps :: IPhone luxdlx</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=223950#223950</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=8384&quot; target=&quot;_blank&quot;&gt;Eeveebreeder&lt;/a&gt;&lt;br /&gt;
Subject: IPhone luxdlx&lt;br /&gt;
Posted: Sat Nov 21, 2009 11:32 am (GMT -5)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hi, how would I transfer 
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maps from computer to iPhone ?
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	<title>Maps :: NEW MAP IDEA - Middle Earth / LOTR</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=223843#223843</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=8382&quot; target=&quot;_blank&quot;&gt;Snohomie769&lt;/a&gt;&lt;br /&gt;
Subject: NEW MAP IDEA - Middle Earth / LOTR&lt;br /&gt;
Posted: Fri Nov 20, 2009 7:34 am (GMT -5)&lt;br /&gt;
Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Create a Map of Middle Earth from LOTR or something
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These other maps are starting to get old. Need something with more tactics and a difficult strategy
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	<title>Maps :: MotW Battle of Europe</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=223777#223777</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=7756&quot; target=&quot;_blank&quot;&gt;drSnuggles&lt;/a&gt;&lt;br /&gt;
Subject: MotW Battle of Europe&lt;br /&gt;
Posted: Thu Nov 19, 2009 5:50 pm (GMT -5)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;This map has some factors that greatly unbalancing imho.
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Some points:
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- Base income of Germany and Central EU too high -&amp;gt; great advantage at least in the first rounds
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- Base income GB (5 spots, 2 to defend) with 9 too high and really funny compared to i.e. spain (9 spots, 2 to defend) with income 6
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Some other continents also have doubtful base incomes.
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I've just been witness of a rather long game, in which the player holding GB could quite easily &amp;quot;care&amp;quot; for the other players.
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What do you think?
&lt;/span&gt;&lt;br /&gt;
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	<title>Maps :: Lupus ferox is my Hero</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=223493#223493</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=4125&quot; target=&quot;_blank&quot;&gt;Nimrod7&lt;/a&gt;&lt;br /&gt;
Subject: Lupus ferox is my Hero&lt;br /&gt;
Posted: Tue Nov 17, 2009 5:43 pm (GMT -5)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Lupus spent &lt;span style=&quot;font-weight: bold&quot;&gt;at least&lt;/span&gt; an hour working with The J-Dude in the Lux Chat Room aka para's host helping him upload the theme for his new map.  While I promised not to post chat, I couldn't let it go completely.  Way to go man!
&lt;/span&gt;&lt;br /&gt;
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	<title>Maps :: erotic maps</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=223480#223480</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=7165&quot; target=&quot;_blank&quot;&gt;Claudiu&lt;/a&gt;&lt;br /&gt;
Subject: erotic maps&lt;br /&gt;
Posted: Tue Nov 17, 2009 4:32 pm (GMT -5)&lt;br /&gt;
Topic Replies: 5&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;are they allowed? what if someone creates one, doesn't upload it, but plays it anyway?
&lt;/span&gt;&lt;br /&gt;
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	<title>Maps :: Vancouver Winter Olympics</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=223232#223232</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=6057&quot; target=&quot;_blank&quot;&gt;Lupus ferox&lt;/a&gt;&lt;br /&gt;
Subject: Vancouver Winter Olympics&lt;br /&gt;
Posted: Sun Nov 15, 2009 10:54 pm (GMT -5)&lt;br /&gt;
Topic Replies: 38&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;We are getting close to the winter olympics in Vancouver. It would be great to have a set of maps covering that event.
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E.g. about hockey, speed skating, figure skating, down hill race, bob sleigh, skeleton, cross country, etc, etc.... Other options are the opening ceremony, an overall map of the Vancouver surroundings...
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All maps to be launched together on the opening day....
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This would require the input of many mapmakers....
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Who is interested? 
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MB, Behe, Nim, Snype, Nar, Owned, others?
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LF
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P.S. It would give the opportunity to do an Olympic Tournament...
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Or will everybody be watching tele instead of playing?
&lt;/span&gt;&lt;br /&gt;
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	<title>Maps :: MARATHON</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=222813#222813</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=7943&quot; target=&quot;_blank&quot;&gt;Behemoth&lt;/a&gt;&lt;br /&gt;
Subject: MARATHON&lt;br /&gt;
Posted: Thu Nov 12, 2009 5:53 pm (GMT -5)&lt;br /&gt;
Topic Replies: 4&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Here's hoping you don't judge this map by it's name.
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Just a quick note re settings for any folks wanting to try it out.
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I found a high income and high cards is ideal - minimum 4,6,8,10,15 and I have income at 20% 
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Hope it plays well and of course if you think it could be improved don't hold back, I'm keen to hear all feedback.
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B
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PS - I've uploaded .92 which includes a few minor changes - worth updating if you've already installed .9.
&lt;/span&gt;&lt;br /&gt;
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	<title>Maps :: Theme Park Maps</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=222555#222555</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;dustin&lt;/a&gt;&lt;br /&gt;
Subject: Theme Park Maps&lt;br /&gt;
Posted: Wed Nov 11, 2009 2:39 am (GMT -5)&lt;br /&gt;
Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I saw a link to this archive of theme park maps, thought it was pretty cool:
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&lt;a href=&quot;http://www.themeparkbrochures.net/mainmaps.html&quot; target=&quot;_blank&quot;&gt;http://www.themeparkbrochures.net/mainmaps.html&lt;/a&gt;
&lt;/span&gt;&lt;br /&gt;
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	<title>Maps :: Map makers don't play their own maps much?</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=222430#222430</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=7165&quot; target=&quot;_blank&quot;&gt;Claudiu&lt;/a&gt;&lt;br /&gt;
Subject: Map makers don't play their own maps much?&lt;br /&gt;
Posted: Tue Nov 10, 2009 9:49 am (GMT -5)&lt;br /&gt;
Topic Replies: 10&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I just find it highly unlikely, as I do this:
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Roman Empire II 30 7.6
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&lt;a href=&quot;http://sillysoft.net/lux/rankings/mapcount.php?user=suntzu&quot; target=&quot;_blank&quot;&gt;http://sillysoft.net/lux/rankings/mapcount.php?user=suntzu&lt;/a&gt;
&lt;/span&gt;&lt;br /&gt;
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	<title>Maps :: Better names for the &amp;quot;Great Lakes&amp;quot;....</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=222334#222334</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=6057&quot; target=&quot;_blank&quot;&gt;Lupus ferox&lt;/a&gt;&lt;br /&gt;
Subject: Better names for the &amp;amp;quot;Great Lakes&amp;amp;quot;....&lt;br /&gt;
Posted: Mon Nov 09, 2009 12:51 pm (GMT -5)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;The names of the territories in the &amp;quot;great lakes&amp;quot; are a bit silly. If anyone knows better names (locals) please post them here.......
&lt;/span&gt;&lt;br /&gt;
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	<title>Maps :: The Black Sea</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=221572#221572</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=4125&quot; target=&quot;_blank&quot;&gt;Nimrod7&lt;/a&gt;&lt;br /&gt;
Subject: The Black Sea&lt;br /&gt;
Posted: Wed Nov 04, 2009 4:35 pm (GMT -5)&lt;br /&gt;
Topic Replies: 8&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;A bunch of us were in Claudiu's host talking about this map and it was suggested a thread be made for suggestions, so here it is.  First of all, it looks great.  I'll post my thoughts in separate posts.
&lt;/span&gt;&lt;br /&gt;
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	<title>Maps :: What is it about Classic that makes for a good map</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=221464#221464</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=6643&quot; target=&quot;_blank&quot;&gt;n00less cluebie&lt;/a&gt;&lt;br /&gt;
Subject: What is it about Classic that makes for a good map&lt;br /&gt;
Posted: Wed Nov 04, 2009 8:27 am (GMT -5)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;So, while discussing what makes Lux players 'skilled', Dominator provided an excellent post of various skills picked up from playing Classic (as seen below) taken from &lt;a href=&quot;http://sillysoft.net/forums/viewtopic.php?t=18422&quot; target=&quot;_blank&quot; class=&quot;postlink&quot;&gt;HERE&lt;/a&gt;.  So I propose the following challenge
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What is it about Classic that encourages the learning of the skills listed below?  That is, what features of the Classic map make it such a fine crucible, and can other maps achieve the same results?  What would it take to create a map that is DIFFERENT from Classic, but would encourage the same skillful play?  (This is not to say that there aren't other GOOD maps out there, but which of them are GOOD in the same way as Classic is?)
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&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Dominator wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;n00less cluebie wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;So...what are the skill sets that help MOTW achieve greatness?  What has the Classic player learned that helps him or her on other maps?  Is the experience of a Rome player applicable on any other maps?   These are all valid questions.  Let's just avoid the &amp;quot;XXXX is a poopypants b/c he doesn't play ZZZZZ&amp;quot;    
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1.) Classic players learn how to kill and path for double/triple/quad/quint kills for CARDS.  I always see players on other maps make a single kill and then use the armies for defending their income rather than going after another player.  Proper pathing is  key when it comes to classic since classic is focused around cards and kills .. you need to learn how to path properly to make clean kills (not to mention multi kills).  Careless pathing in classic is a huge mistake .. and players learn to pay attention to those details.  
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&lt;span style=&quot;color: blue&quot;&gt;On other maps where income is dominant .. it might not matter if you miss a possible kill because of bad pathing/poor anticipation if you have a high income .. in classic it means game over.  When players have a high income they can also make easier kills because their army count is so much higher than everyone elses and they steamroll people.&lt;/span&gt;  
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In classic, most of the time the kills are TIGHT and proper pathing is usually the difference between a kill or miss.  Sometimes even 1st and 6th.
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2.) Good classic players are great at a cost benefit analysis when determining when and when not to kill.  Since the game is centered around kills, players need to know when to GO and when to HOLD.  I'm not only talking about when army count is higher than cash, but also how strong opposing players are, how many cards they have, how many cards I have, do I have a wild, where am I in the cash order, how many cards will I have if I miss.  All of those things make a huge difference and should be taken into consideration when making a kill.  
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&lt;span style=&quot;color: blue&quot;&gt;On income maps people tend to just take income and give players away .. or just kill for the sake of killing (not everyone, but I do see it a lot).&lt;/span&gt;
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3.) Another attribute that the classic player has, is the ability to anticipate events in the game.  As I have said before, classic is centered on making kills.  As soon as the game starts the classic player should know who his potential targets are and who may potentially be targeting him/her.  This should affect a lot of the decisions made during the game .. about remote placement and farming .. ect.  Once players are getting ready to perform kills, classic players place their armies so they are targeting the most people at the same time .. early cashes cannot be predicted so it is important to have as many people lined up as possible when your turn comes around.  
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&lt;span style=&quot;color: blue&quot;&gt;So many times I see players defend pointless income on other maps rather than setting up a kill.  Or even locking themselves from killing someone who is on 4 cards and then goes to 5.  If you do this in classic you wont win.  Period.&lt;/span&gt;
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4.) Classic player are also great at troop conservation and management.  Since income is low and cards are high Classic players need to conserve as much  troops as possible to avoid being killed.  This includes being conservative from the start, to getting those extra 2 guys because you have the card of a territory you own, to just not being reckless.  
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&lt;span style=&quot;color: blue&quot;&gt;I always see people act reckless during income based games .. slamming income only to defend it weakly and give it to a stronger player.&lt;/span&gt;
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5.) DEFENSE is another great thing that classic players learn.  Since classic players are expert killers .. they should also be experts on avoiding being killed.  This means looking at potential threats and having remotes that are inaccessible to them.  You could be blocked by another player or even put extra men behind a choke point so you can't be killed.  
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&lt;span style=&quot;color: blue&quot;&gt;On income based maps I have had people kill my remotes because they don't understand why I have it there if I'm not going to use it to pop their income .. people just put all their troops in one spot and don't even think about how much harder it is to be killed if you have multiple groups of troops on the map.&lt;/span&gt;  
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6.) LOCKING.  Classic players know all about locks since the map is so small and they either force someone to not card, lose extra men, or prevent a kill.  Classic players are extremely aware of how they farm and making sure they don't lock themselves or unlock potential threats.  
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&lt;span style=&quot;color: blue&quot;&gt;I always see players on other maps lock themselves by farming .. or unlock players by farming .. I have even won games I shouldn't have because people unlocked me by farming in the wrong spot.&lt;/span&gt;
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this is the tip of the iceburg .. I could go on for even longer &lt;img src=&quot;http://sillysoft.net/forums/images/smiles/icon_wink.gif&quot; alt=&quot;Wink&quot; border=&quot;0&quot; /&gt;  
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Other players might not master all this stuff because of the high income and they don't need to DEPEND on cards.  Its way easier to look at the player info box and the income than to sit there and try and analyze the board to get the best possible kills off .. I mean damn there is a lot of stuff to look at and there is only 30 seconds to make a decision and execute it.  I would have never learned this stuff without classic .. because mastering the little things is what makes you a better classic player.  
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Don't get me wrong .. I'm not saying that people who don't play classic are incapable of being good players .. because there are a lot of really really good players who don't play classic.  I'm just saying that most players won't learn or pick up on all these things by just playing income based maps.
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These are things that can be applied on any map that uses escalating cards .. playing new maps adds a whole new dynamic and twist .. but if you have good basic &amp;quot;lux fundamentals&amp;quot;, an understanding of cards, and an understanding of how to play income .. you can play any map well.  It has nothing to do with &amp;quot;mastering a map.&amp;quot;  The only thing to master in a map is knowing the pathing and knowing the income rates.  Thats it.  Classic is just a great map at developing your skills .. and they can be applied anywhere .. people just prefer the classic map because of its balance.  
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Good luck reading that 
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 &lt;img src=&quot;http://sillysoft.net/forums/images/smiles/icon_twisted.gif&quot; alt=&quot;Twisted Evil&quot; border=&quot;0&quot; /&gt;&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
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	<title>Maps :: 2009 Lux Awards Winners - Maps</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=221434#221434</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=2&quot; target=&quot;_blank&quot;&gt;dustin&lt;/a&gt;&lt;br /&gt;
Subject: 2009 Lux Awards Winners - Maps&lt;br /&gt;
Posted: Wed Nov 04, 2009 2:51 am (GMT -5)&lt;br /&gt;
Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;span style=&quot;font-size: 24px; line-height: normal&quot;&gt;2009 Lux Awards Map Winners&lt;/span&gt;
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&lt;span style=&quot;font-weight: bold&quot;&gt;&lt;span style=&quot;font-size: 18px; line-height: normal&quot;&gt;Best Map of 2009: &lt;a href=&quot;http://sillysoft.net/lux/maps/THE HOT GATES&quot;&gt;THE HOT GATES&lt;/a&gt; by Behemoth&lt;/span&gt;&lt;/span&gt;
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&lt;a href=&quot;http://sillysoft.net/lux/maps/THE HOT GATES&quot;&gt;&lt;img src=&quot;http://sillysoft.net/plugins/images/THE%20HOT%20GATES_thumb500.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
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&lt;span style=&quot;font-size: 18px; line-height: normal&quot;&gt;Best Fantasy Realm Map: &lt;a href=&quot;http://sillysoft.net/lux/maps/Nuclear Lux&quot;&gt;Nuclear Lux&lt;/a&gt; by Mark Bauer&lt;/span&gt;
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&lt;a href=&quot;http://sillysoft.net/lux/maps/Nuclear Lux&quot;&gt;&lt;img src=&quot;http://sillysoft.net/plugins/images/Nuclear%20Lux_thumb500.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
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Honerable mentions for &lt;a href=&quot;http://sillysoft.net/lux/maps/Plateaus&quot;&gt;Plateaus&lt;/a&gt; and &lt;a href=&quot;http://sillysoft.net/lux/maps/Reapers Wrath&quot;&gt;Reapers Wrath&lt;/a&gt;.
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&lt;span style=&quot;font-size: 18px; line-height: normal&quot;&gt;Best Geographic - Asia / Pacific Map: &lt;a href=&quot;http://sillysoft.net/lux/maps/Western Asia&quot;&gt;Western Asia&lt;/a&gt; by Salaam&lt;/span&gt;
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 &lt;a href=&quot;http://sillysoft.net/lux/maps/Western Asia&quot;&gt;&lt;img src=&quot;http://sillysoft.net/plugins/images/Western%20Asia_thumb500.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
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Honerable mentions for &lt;a href=&quot;http://sillysoft.net/lux/maps/Japan mini&quot;&gt;Japan mini&lt;/a&gt;, &lt;a href=&quot;http://sillysoft.net/lux/maps/Alexander's Conquests&quot;&gt;Alexander's Conquests&lt;/a&gt;, and &lt;a href=&quot;http://sillysoft.net/lux/maps/Kievan Rus&quot;&gt;Kievan Rus&lt;/a&gt;.
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&lt;span style=&quot;font-size: 18px; line-height: normal&quot;&gt;Best Geographic - Europe Map: &lt;a href=&quot;http://sillysoft.net/lux/maps/Thirteenth Century Europe&quot;&gt;Thirteenth Century Europe&lt;/a&gt; by Lupus Ferox and William Wallace&lt;/span&gt;
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&lt;a href=&quot;http://sillysoft.net/lux/maps/Thirteenth Century Europe&quot;&gt;&lt;img src=&quot;http://sillysoft.net/plugins/images/Thirteenth%20Century%20Europe_thumb500.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
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Honerable mentions for &lt;a href=&quot;http://sillysoft.net/lux/maps/Europe mini&quot;&gt;Europe mini&lt;/a&gt;, &lt;a href=&quot;http://sillysoft.net/lux/maps/Seeds of Empire&quot;&gt;Seeds of Empire&lt;/a&gt; and &lt;a href=&quot;http://sillysoft.net/lux/maps/Renaissance Italy&quot;&gt;Renaissance Italy&lt;/a&gt;.
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&lt;span style=&quot;font-size: 18px; line-height: normal&quot;&gt;Best Geographic - North America Map: &lt;a href=&quot;http://sillysoft.net/lux/maps/Caribbean Turmoil&quot;&gt;Caribbean Turmoil&lt;/a&gt; by Lupus Ferox&lt;/span&gt;
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&lt;a href=&quot;http://sillysoft.net/lux/maps/Caribbean Turmoil&quot;&gt;&lt;img src=&quot;http://sillysoft.net/plugins/images/Caribbean%20Turmoil_thumb500.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
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Honerable mentions for &lt;a href=&quot;http://sillysoft.net/lux/maps/USA mini&quot;&gt;USA mini&lt;/a&gt;, &lt;a href=&quot;http://sillysoft.net/lux/maps/Manatus&quot;&gt;Manatus&lt;/a&gt;.
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&lt;span style=&quot;font-size: 18px; line-height: normal&quot;&gt;Best Geographic - Other Map: &lt;a href=&quot;http://sillysoft.net/lux/maps/Antarctica&quot;&gt;Antarctica&lt;/a&gt; by Enokrad&lt;/span&gt;
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&lt;a href=&quot;http://sillysoft.net/lux/maps/Antarctica&quot;&gt;&lt;img src=&quot;http://sillysoft.net/plugins/images/Antarctica_thumb500.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
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Honerable mentions for &lt;a href=&quot;http://sillysoft.net/lux/maps/Alexanders Conquests Mini&quot;&gt;Alexanders Conquests Mini&lt;/a&gt;, &lt;a href=&quot;http://sillysoft.net/lux/maps/Middle East - Israel&quot;&gt;Middle East - Israel&lt;/a&gt; and &lt;a href=&quot;http://sillysoft.net/lux/maps/Siege of Tyre&quot;&gt;Siege of Tyre&lt;/a&gt;.
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&lt;span style=&quot;font-size: 18px; line-height: normal&quot;&gt;Best Geometric Shapes Map: &lt;a href=&quot;http://sillysoft.net/lux/maps/Lux Bowl 2009&quot;&gt;Lux Bowl 2009&lt;/a&gt; by SnyperEye&lt;/span&gt;
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&lt;a href=&quot;http://sillysoft.net/lux/maps/Lux Bowl 2009&quot;&gt;&lt;img src=&quot;http://sillysoft.net/plugins/images/Lux%20Bowl%202009_thumb500.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
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Honerable mentions for &lt;a href=&quot;http://sillysoft.net/lux/maps/Hold the Gates&quot;&gt;Hold the Gates&lt;/a&gt;, &lt;a href=&quot;http://sillysoft.net/lux/maps/Nuclear Lux&quot;&gt;Nuclear Lux&lt;/a&gt; and &lt;a href=&quot;http://sillysoft.net/lux/maps/Solar System&quot;&gt;Solar System&lt;/a&gt;.
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&lt;span style=&quot;font-size: 18px; line-height: normal&quot;&gt;Best Historical Map: &lt;a href=&quot;http://sillysoft.net/lux/maps/Alexanders Conquests Mini&quot;&gt;Alexanders Conquests Mini&lt;/a&gt; by Enokrad&lt;/span&gt;
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&lt;a href=&quot;http://sillysoft.net/lux/maps/Alexanders Conquests Mini&quot;&gt;&lt;img src=&quot;http://sillysoft.net/plugins/images/Alexanders%20Conquests%20Mini_thumb500.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
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Honerable mentions for &lt;a href=&quot;http://sillysoft.net/lux/maps/THE HOT GATES&quot;&gt;THE HOT GATES&lt;/a&gt;, &lt;a href=&quot;http://sillysoft.net/lux/maps/SIEGE OF TYRE&quot;&gt;SIEGE OF TYRE&lt;/a&gt;, and &lt;a href=&quot;http://sillysoft.net/lux/maps/Manatus&quot;&gt;Manatus&lt;/a&gt;.
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&lt;span style=&quot;font-size: 18px; line-height: normal&quot;&gt;Best Space Map: &lt;a href=&quot;http://sillysoft.net/lux/maps/Solar System&quot;&gt;Solar System&lt;/a&gt; by Mark Bauer&lt;/span&gt;
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&lt;a href=&quot;http://sillysoft.net/lux/maps/Solar System&quot;&gt;&lt;img src=&quot;http://sillysoft.net/plugins/images/Solar%20System_thumb500.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
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Honerable mentions for &lt;a href=&quot;http://sillysoft.net/lux/maps/Hold the Gates&quot;&gt;Hold the Gates&lt;/a&gt; and &lt;a href=&quot;http://sillysoft.net/lux/maps/Earth vs Mars&quot;&gt;Earth vs Mars&lt;/a&gt;.
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&lt;span style=&quot;font-size: 18px; line-height: normal&quot;&gt;Best World Map: &lt;a href=&quot;http://sillysoft.net/lux/maps/World War Lux&quot;&gt;World War Lux&lt;/a&gt; by Nimrod7&lt;/span&gt;
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&lt;a href=&quot;http://sillysoft.net/lux/maps/World War Lux&quot;&gt;&lt;img src=&quot;http://sillysoft.net/plugins/images/World%20War%20Lux_thumb500.jpg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
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Honerable mention for &lt;a href=&quot;http://sillysoft.net/lux/maps/BIG TROUBLE&quot;&gt;BIG TROUBLE&lt;/a&gt; and &lt;a href=&quot;http://sillysoft.net/lux/maps/Classic Part Trois&quot;&gt;Classic Part Trois&lt;/a&gt;.
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<item>
	<title>Maps :: Random Start</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=221421#221421</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=1960&quot; target=&quot;_blank&quot;&gt;SunTzu&lt;/a&gt;&lt;br /&gt;
Subject: Random Start&lt;br /&gt;
Posted: Wed Nov 04, 2009 12:58 am (GMT -5)&lt;br /&gt;
Topic Replies: 4&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Is there a way manage how the countries are randomly given to players?
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Suppose I have three groups of countries on a map, and I want all players to have the same &lt;span style=&quot;font-style: italic&quot;&gt;(or as close as possible)&lt;/span&gt; number of countries from each group.
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If not, is there a way to have more than one starting scenario for a map, which Lux will randomly pick a one for a &amp;quot;random scenario&amp;quot; mode?
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I have a strong suspicion that neither of these are possible, but I'm not familiar with any of the recent changes to the code. Also, I'm not familiar with how Map Generators work; so maybe it can be done that way...
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<item>
	<title>Maps :: Random Map Chooser</title>
	<link>http://sillysoft.net/forums/viewtopic.php?p=221413#221413</link>
	<description>Author: &lt;a href=&quot;http://sillysoft.net/forums/profile.php?mode=viewprofile&amp;u=6775&quot; target=&quot;_blank&quot;&gt;charle215&lt;/a&gt;&lt;br /&gt;
Subject: Random Map Chooser&lt;br /&gt;
Posted: Tue Nov 03, 2009 11:25 pm (GMT -5)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Just be easier for some of the fun games we like to play late at night unranked. 
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Instead of having to hunt for a map just have a &amp;quot;random&amp;quot; map selection &lt;img src=&quot;http://sillysoft.net/forums/images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;
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