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Once more about RAW
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n00less cluebie
Lux N00b


Joined: 06 Jan 2008
Posts: 3743
Location: Hiding under the Forum Bridge, looking out for Billygoats...

PostPosted: Mon Nov 02, 2009 11:13 pm    Post subject: Once more about RAW Reply with quote

Instead of arguing about Naraku's relative skill-level, it's important we take a step back and look at what Raw IS.

I think it is safe to say that the only thing RAW does is encourage certain playing styles over other styles; I do not believe you can use it to measure anyone's innate skill.

The Current RAW system encourages the following:

(*) Playing MOTW: Whether this is a GOOD thing or a BAD thing, it doesn't matter. The bonus is there only to get more people to play MOTW, to get them familiar with alternate Maps and to not only play one single map. Remember it is the various maps (and undocumented bugs....er FEATURES) that distinguish LUX from other Risk games

(*) Turtling in certain situations: If the scoring system only gave points for 1st place, you'd see a LOT less turtling, and a LOT more risky half-kills. Again, it doesn't really matter if this is a good thing or a bad thing. It just is what it is. You'd still have people turtling in situations where they have a better chance to win by doing so than by taking a risky shot, but you WOULDN'T have people turtling to preserve a 2nd or 3rd place.

(*) Extra Competitiveness: Any time you dangle shining prizes or scores, you increase the level of competition between players, and this builds (along the spectrum) the: euphoria/excitement/adrenaline-levels/frustration/anger as people become more invested in the result than if they were playing unranked. Lux would be much more boring for many people without RAW, but there would also be much less name-calling, and other bannable-offenses occurring....

(*) More time spent playing games: Due to the nature of the ever-increasing RAW pool, the system favors those who play more games than the casual player. If Player X wins every game, but only plays 5 all week, there's no chance he would even be in the running. RAW encourages players to play more games on the weekend than they might otherwise do without a chase.

Dustin: Are these the effects you were aiming for? They have their good and bad points, but it is my belief that this is what is encouraged.

And here's the REAL kicker. Game-playing-skill only takes you so far in this game. Yes, LACK of skill will ruin your chances, but once you've reached a certain level of skill, it becomes much more a matter of luck and diplomacy (which is a completely DIFFERENT skill!)

p.s. if you want to get a better idea of relative skill-levels I think the only metric that really works is Head-to-Head results, and to achieve a higher level of accuracy you'd need to look not at only 2 players head-to-head but groups of 3,4,5 & 6. If the same 6 players played together enough times, it would be easier to identify the better player.
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paranoiarodeo
Lux King of RAW


Joined: 17 Jul 2005
Posts: 4761
Location: Perched Upon the Eternal Throne of Lobotomia

PostPosted: Tue Nov 03, 2009 12:03 am    Post subject: Re: Once more about RAW Reply with quote

n00less cluebie wrote:
(*) Playing MOTW: ... The bonus is there only to get more people to play MOTW, to get them familiar with alternate Maps and to not only play one single map. Remember it is the various maps (and undocumented bugs....er FEATURES) that distinguish LUX from other Risk games


Ever wonder how often MOTWs are played after their RAW bonus disappears ... ?
(Answer: "Frightfully unoften.")

And ... many other RISK clone communities offer a wide variety of maps too ...


n00less cluebie wrote:
(*) Extra Competitiveness: ... without RAW, but there would also be much less name-calling, and other bannable-offenses occurring....


Most of Lux's worst offenders don't give two shakes about RAW ... haven't you spent any time in biodeux ... sheesh ... and I dare say ... our "higher functioning misanthropes" would still be ticked off about poor unranked play ... some folks are naturally frustrated by idiocy in all its forms ...


n00less cluebie wrote:
(*) More time spent playing games: Due to the nature of the ever-increasing RAW pool, the system favors those who play more games than the casual player. If Player X wins every game, but only plays 5 all week, there's no chance he would even be in the running.


Sorry sir ... but the MOTW bonus blows this contention right outta the water ...
(See Snype's numbers from last week.)

Doesn't matter how many games you play ... or how well you play them ... if you aren't chasing in MOTW ...
(Ditto *Mani's numbers.)


n00less cluebie wrote:
And here's the REAL kicker. Game-playing-skill only takes you so far in this game. Yes, LACK of skill will ruin your chances, but once you've reached a certain level of skill, it becomes much more a matter of luck and diplomacy (which is a completely DIFFERENT skill!)


I couldn't possibly disagree more ... a majority of players can easily reach that "certain level of skill" but most will never win a week ... it's those rare few who are able to master the "final 5%" of strategy who dominate the game week in and week out ... and their grandmastery simply overwhelms whatever flukes of chance or conflicts of personality arise over the long term ...

∞ paranoiarodeo sips his scotch ∞
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Mattman160
Mr. Dice Voodoo


Joined: 17 Feb 2006
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PostPosted: Tue Nov 03, 2009 12:14 am    Post subject: Re: Once more about RAW Reply with quote

paranoiarodeo wrote:
n00less cluebie wrote:
And here's the REAL kicker. Game-playing-skill only takes you so far in this game. Yes, LACK of skill will ruin your chances, but once you've reached a certain level of skill, it becomes much more a matter of luck and diplomacy (which is a completely DIFFERENT skill!)


I couldn't possibly disagree more ... a majority of players can easily reach that "certain level of skill" but most will never win a week ... it's those rare few who are able to master the "final 5%" of strategy who dominate the game week in and week out ... and their grandmastery simply overwhelms whatever flukes of chance or conflicts of personality arise over the long term ...

∞ paranoiarodeo sips his scotch ∞


I've often noted to myself, how skilled a dilpomat you are para and how well it sometimes serves you. For the record, I am talking STRICTLY about the game of lux.

It's not that you don't do everything else right, that would be silly. Of course you do... in spades. But I think that both yourself and Big Will (or even General K) to name a very few have developed specific personas that give you more options. For instance, people are generally more likely to farm for you, in part because of intimidation (magpie is the king of this) also due to heckling. These things aren't spiteful (most of the time) but they do give you and many others an edge (not to exclude myself). I think these are the sorts of "diplomatic skills" that n00bless is talking about.
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n00less cluebie
Lux N00b


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PostPosted: Tue Nov 03, 2009 12:23 am    Post subject: Re: Once more about RAW Reply with quote

paranoiarodeo wrote:
n00less cluebie wrote:
(*) Playing MOTW: ... The bonus is there only to get more people to play MOTW, to get them familiar with alternate Maps and to not only play one single map. Remember it is the various maps (and undocumented bugs....er FEATURES) that distinguish LUX from other Risk games


Ever wonder how often MOTWs are played after their RAW bonus disappears ... ?
(Answer: "Frightfully unoften.")

And ... many other RISK clone communities offer a wide variety of maps too ...


again, I'm not saying it's a good thing or a bad thing, I'm just saying it's a fact that the current system is TRYING to encourage playing more MOTW. I'm not making any value judgments here

paranoiarodeo wrote:

n00less cluebie wrote:
(*) Extra Competitiveness: ... without RAW, but there would also be much less name-calling, and other bannable-offenses occurring....


Most of Lux's worst offenders don't give two shakes about RAW ... haven't you spent any time in biodeux ... sheesh ... and I dare say ... our "higher functioning misanthropes" would still be ticked off about poor unranked play ... some folks are naturally frustrated by idiocy in all its forms ...


Yes, there are still idiots out there, but without RAW, I doubt General K or Trinkett or other non-idiot players would ever have reached the boiling points of temper that pushed them over the edge....

n00less cluebie wrote:
(*) More time spent playing games: Due to the nature of the ever-increasing RAW pool, the system favors those who play more games than the casual player. If Player X wins every game, but only plays 5 all week, there's no chance he would even be in the running.


paranoiarodeo wrote:

Sorry sir ... but the MOTW bonus blows this contention right outta the water ...
(See Snype's numbers from last week.)

Doesn't matter how many games you play ... or how well you play them ... if you aren't chasing in MOTW ...
(Ditto *Mani's numbers.)


Your muddying the issue. Having RAW encourages more gameplay than NOT having RAW, we're not talking about RAW vs some-better-RAW, we're talking RAW vs. nothing. One should try to understand a thing on its OWN before we compare it with other things.


n00less cluebie wrote:
And here's the REAL kicker. Game-playing-skill only takes you so far in this game. Yes, LACK of skill will ruin your chances, but once you've reached a certain level of skill, it becomes much more a matter of luck and diplomacy (which is a completely DIFFERENT skill!)

paranoiarodeo wrote:

I couldn't possibly disagree more ... a majority of players can easily reach that "certain level of skill" but most will never win a week ... it's those rare few who are able to master the "final 5%" of strategy who dominate the game week in and week out ... and their grandmastery simply overwhelms whatever flukes of chance or conflicts of personality arise over the long term ...

∞ paranoiarodeo sips his scotch ∞


hmmm.... I'm willing to concede that there IS a higher-echelon of skill-level here, but there's a MUCH LESS differential between Lux/Risk Grandmasters and normal solid-players then say in a game like Chess, Go, or even Poker where the level of skill separating various levels of play are IMHO much greater.

In chess, a rating of 100 points is supposed to indicate that the higher player can beat the lower player 2 out of 3 times, and the levels between average players and Grandmasters is THOUSANDS of points.... Here, even the TOP players win, what? 40% of their games as compared with an average of 16%. That's maybe equivalent to a 200-300 point rating differential.
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Digital Jihad
MOTW Master


Joined: 18 Oct 2007
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Location: Texas

PostPosted: Tue Nov 03, 2009 9:51 am    Post subject: Reply with quote

The secret to dominating raw is to host the chase room. If you look at the history of top seeded players they almost always are the players that host the chase. Coincidence? I think not. People are not willing to piss off the host during the chase which means they have a slight advantage against half kills, suicides, asshats, etc. Also the host can play every game during the chase he wants (this was especially true back before raw shuffle), and can boot/ban out players that he doesn't want around.
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Enokrad
Dark Spawn


Joined: 23 Aug 2007
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PostPosted: Tue Nov 03, 2009 12:29 pm    Post subject: Re: Once more about RAW Reply with quote

paranoiarodeo wrote:
Ever wonder how often MOTWs are played after their RAW bonus disappears ... ?
(Answer: "Frightfully unoften.")


Did Para just admit that the motw bonus works?

Yes, people stop playing those maps after the bonus is gone.
biggest reason is that there is no host for them after MOTW is over.

nobody used to play Rome II until NN-Grim decided to dedicate a host for it.

But the fact that people do play all these maps (with the extra bonus attached to them) shows that the MOTW bonus works as it was intended.
Some play for the unfamiliarity of the map, while others go for the extra bonus.

The game punishes those who during the chase are unwilling to step up to the challenge of playing a rather unfamiliar map.
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Shockandawe
Lux Vigilante


Joined: 28 Nov 2007
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Location: Midnight staring into the black abyss overhead. I'm at peace.

PostPosted: Tue Nov 03, 2009 12:39 pm    Post subject: Reply with quote

that happened during the Hot Gates week. People bitched and moaned with the classic players came in.

BTW the top finishers that week were consistant classic players...

we have nothing to prove.
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*Manimal
Lux Cutie Pet


Joined: 08 Jun 2006
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PostPosted: Tue Nov 03, 2009 12:44 pm    Post subject: Reply with quote

Enokrad - You need to take a very good look at the popular maps and settings.

I personally like Rated Insane's "raw lotto" map better.
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Claudiu
Rise of Rome


Joined: 25 Jul 2008
Posts: 398

PostPosted: Tue Nov 03, 2009 1:20 pm    Post subject: Re: Once more about RAW Reply with quote

[quote="Enokrad"]
paranoiarodeo wrote:
nobody used to play Rome II until NN-Grim decided to dedicate a host for it.[/b]


With all due respect, that is completely wrong. Grim was here before me, but when I got here, he was one among many casual hosts. In fact, before he decided to put on a permanent host, I hosted more games than he did.

A while ago, someone suggested the same thing, expect that they credited Mike for Rome's success. They were equally wrong.
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Enokrad
Dark Spawn


Joined: 23 Aug 2007
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Location: New York

PostPosted: Tue Nov 03, 2009 1:55 pm    Post subject: Reply with quote

Mani not sure what your point is.
Also, i'm not sure about what map you are referring to.

sorry claudiu for taking credit from you for the "rise of rome" as you put it in your title,
but it doesn't change the fact that until someone started hosting it, people weren't playing it.

Also i just checked that Rome started gaining popularity after Dustin set up a dedicated host (ROME) for a while in November 2007
When the host was taken down a month later and nobody would host it, people also stopped playing it.

hm.... i wonder why Confused

If you host it, they will come
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Dominator
The Man


Joined: 25 Mar 2006
Posts: 1166

PostPosted: Tue Nov 03, 2009 2:03 pm    Post subject: Re: Once more about RAW Reply with quote

Enokrad wrote:

The game punishes those who during the chase are unwilling to step up to the challenge of playing a rather unfamiliar map.


Why don't other players step up to the challenge and try classic once and a while ... hmmm

Honestly, I think its easier to play MOTW because most opponents don't know the map either .. the more you play the map .. the easier it is to beat up on people who are less familiar with the map. In classic everyone knows the map and its much more difficult when everyone knows what they are doing .. rather than only 2 or 3 people and the others still learning the ins and outs of the map.

I've played plenty of MOTW games .. and I've always done extremely well in them .. better than classic

My winning percentage in non-classic games is 54% (636/1165)

So that means my classic winning percentage is only 34% (1231/3583)
(and I like to think I am/or/was one of the better classic players)

I know that's padded with bot games, but I'm guessing my 6 human stats would be similar.

.. all this stuff about MOTW being more difficult is just plain wrong .. beating up on noobs is borrring and shouldn't be rewarded with 1.7x the raw


Last edited by Dominator on Tue Nov 03, 2009 2:03 pm; edited 1 time in total
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Claudiu
Rise of Rome


Joined: 25 Jul 2008
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PostPosted: Tue Nov 03, 2009 2:07 pm    Post subject: Reply with quote

Enokrad, when I joined Lux in June 2007, Rome was already established as a map. People were hosting it and yes, Dustin added a host to it. There wasn'ta single person that determined the success of Rome II. I don't know exactly how it started, but Dustin claimed to have had a role in its popularity.
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*Manimal
Lux Cutie Pet


Joined: 08 Jun 2006
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PostPosted: Tue Nov 03, 2009 2:16 pm    Post subject: Reply with quote

My point is just that you call unfamiliar maps challenging.

I call unfamiliar maps with 5,10,15 cards: A joke.

It's just a wheel of fortune* with who cashes when and who halfkills who.


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n00less cluebie
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PostPosted: Tue Nov 03, 2009 2:16 pm    Post subject: Reply with quote

In truth it doesn't matter who started hosting Rome (but if you want to continue to argue it, please go HERE), but the point was made that until regular hosting of it, people didn't play it. The question I'm bringing in this thread is

1) Is my assessment of what RAW DOES accomplish correct? (More playing-time, more emotional attachment, more turtling/less half-killing, more playing of MOTW)

2) IF #1 is true, are these the goals Dustin WANTS to achieve, and if not, what WOULD be desired by him. And is there any difference between what Dustin hopes to achieve as owner vs. what the "gaming community" (whoever that is) wants to achieve?


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Shockandawe
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PostPosted: Tue Nov 03, 2009 2:17 pm    Post subject: Reply with quote

Common sense here claud.... if it was popular when you joined..

How could you possibly know who started it.
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Enokrad
Dark Spawn


Joined: 23 Aug 2007
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PostPosted: Tue Nov 03, 2009 2:26 pm    Post subject: Reply with quote

Dom it's nice to play classic once in a while but it gets really boring to keep playing it over and over and over and over and over again.

And while during the week one can argue that it's easy to pray on the n00bs, if a (real) chase occurs in MOTW room i can assure you that those left in the game ain't no n00bs.
A true skill of a player is to be able to adjust to unforeseen situations and not just keep repeating the same routine over and over.


And claudiu
Don't take this the wrong way.
It's just a miscommunication problem.

My point is that i don't really care who is responsible for the rise of Rome.

My point is that Rome would have NEVER become what it is if people (whoever they may be) didn't start hosting it.

Going back to para's argument that maps are left for dead after the bonus goes away,
unless people start hosting those maps it will be to no surprise that they won't get any playtime.
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Dominator
The Man


Joined: 25 Mar 2006
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PostPosted: Tue Nov 03, 2009 2:33 pm    Post subject: Reply with quote

Enokrad wrote:

A true skill of a player is to be able to adjust to unforeseen situations and not just keep repeating the same routine over and over.


This is the exactly why I like classic so much. This is the reason why the best classic players are so good.
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beetroot
Dozo!


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PostPosted: Tue Nov 03, 2009 2:42 pm    Post subject: Reply with quote

i like how the good classic players can dominate on any map, but if you bring a MOTWer to classic, they all seem to flounder around and then get 5th or 6th
Wink
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Nimrod7
Lux Moderator
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PostPosted: Tue Nov 03, 2009 2:46 pm    Post subject: Reply with quote

For the answer to the question of which host (non sillysoft) started hosting Rome2 regularly and helped to make it the popular map that it is today, please go here.

http://sillysoft.net/forums/viewtopic.php?p=221268#221268
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The Silken Knot
Lux Addict


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PostPosted: Tue Nov 03, 2009 2:46 pm    Post subject: Reply with quote

Nicely put, all. Mind a few questions about the relationship of RAW to Lux? From someone fairly uninvolved but interested (so please pardon my naďveté)…

RAW is a just tool. Got that bit. And when the structure of RAW changes, it may encourage/reward different skill sets, behaviors, and tactics. How does that affect what is considered a “successful” Luxer? It would be interesting to see how the weekly winners’ game stats have evolved in response to formula tweaks…

For example, SnyperEye cleverly played the right eleven games in the right rooms last week, and even more cleverly won the right two, to earn a shiny shiny medal. Does that make him a better Lux player than, say, someone with a higher win percentage against skilled opponents in more games? Or is he just better at gaming the RAW system? Or are they one and the same? And how does his accomplishment relate to medal winners past… if at all?

(No offense intended, SnyperEye, truly. You just make a nice example this week… and you did try to vote me dead.)
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Dominator
The Man


Joined: 25 Mar 2006
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PostPosted: Tue Nov 03, 2009 2:58 pm    Post subject: Reply with quote

beetroot wrote:
i like how the good classic players can dominate on any map, but if you bring a MOTWer to classic, they all seem to flounder around and then get 5th or 6th
Wink


Its because classic is so delicate .. the difference between a good player and a great player is so subtle. On other maps .. where income is the dominating factor .. those subtleties are usually ignored because they are outweighed by income. When a classic player comes in they acknowledge those subtleties and combine the income factor with an understanding of playing position and killing for cards. Which makes all the difference.


Last edited by Dominator on Tue Nov 03, 2009 3:00 pm; edited 1 time in total
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Nimrod7
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Lux Moderator


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PostPosted: Tue Nov 03, 2009 2:58 pm    Post subject: Reply with quote

The Silken Knot wrote:
RAW is a just tool. Got that bit. And when the structure of RAW changes, it may encourage/reward different skill sets, behaviors, and tactics. How does that affect what is considered a “successful” Luxer? It would be interesting to see how the weekly winners’ game stats have evolved in response to formula tweaks…


My answer to your question is this. The most successful players are those who can compete on any map. When bio was the place to compete because of quicker games, that's where the chase went to. When a popular motw(i.e. The Hot Gates) is where the challengers are, that's where the chasers go.
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Digital Jihad
MOTW Master


Joined: 18 Oct 2007
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PostPosted: Tue Nov 03, 2009 3:30 pm    Post subject: Reply with quote

beetroot wrote:
i like how the good classic players can dominate on any map, but if you bring a MOTWer to classic, they all seem to flounder around and then get 5th or 6th
Wink


^^ Reason why people don't like Classic players.
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Nimrod7
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PostPosted: Tue Nov 03, 2009 3:42 pm    Post subject: Reply with quote

Because they're so good, or because some of them are so arrogant.

Last edited by Nimrod7 on Tue Nov 03, 2009 3:42 pm; edited 1 time in total
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bod
BOD isn´t a bot


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PostPosted: Tue Nov 03, 2009 3:56 pm    Post subject: Reply with quote

The arrogance !
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n00less cluebie
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PostPosted: Tue Nov 03, 2009 4:24 pm    Post subject: Reply with quote

I'm looking for an understanding of the consequences of the RAW formula as it stands. (if you're looking for a current discussion on player skill, check out HERE)

Last edited by n00less cluebie on Tue Nov 03, 2009 4:42 pm; edited 1 time in total
Last edited by Nimrod7 on Tue Nov 03, 2009 4:30 pm; edited 1 time in total
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Nimrod7
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Lux Moderator


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PostPosted: Tue Nov 03, 2009 4:57 pm    Post subject: Reply with quote

OK, let me give my two cents.

*MOTW bonus. Dustin wants more then just Classic/Bio/Rome to be played. Obviously the motw raw bonus is helping this.

*Turtles. If players didn't put up with so many of them, they wouldn't happen as much. I know it can be a winning strategy(and I do it myself from time to time), but when you have three in one game it's just asinine. When players put up with a round one turtle and then complain when it gets third it's just pathetic.

*More time spent playing games: Snype proved that this is not always true during the last chase.

*Competitiveness: You won't get rid of that regardless of the ranking system you choose.


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n00less cluebie
Lux N00b


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Location: Hiding under the Forum Bridge, looking out for Billygoats...

PostPosted: Tue Nov 03, 2009 5:07 pm    Post subject: Reply with quote

Nimrod7 wrote:
OK, let me give my two cents.

*MOTW bonus. Dustin wants more then just Classic/Bio/Rome to be played. Obviously the motw raw bonus is helping this.


OK, so we're in agreement here

Nimrod7 wrote:

*Turtles. If players didn't put up with so many of them, they wouldn't happen as much. I know it can be a winning strategy(and I do it myself from time to time), but when you have three in one game it's just asinine. When players put up with a round one turtle and then complain when it gets third it's just pathetic.


Yes, turtling is often asinine, but does the Raw system encourage more turtling than another system?

Nimrod7 wrote:


*More time spent playing games: Snype proved that this is not always true during the last chase.


I would tend to think of Snype as the exception that proves the rule. Do you think there would be half as many games over the weekend without a weekly chase?

Nimrod7 wrote:


*Competitiveness: You won't get rid of that regardless of the ranking system you choose.


True, competition would exist, but doesn't the weekly RAW medal hunt add intensity that would not be found with a simple long-term rating system? (again, I'm not saying that any of this is better or worse)
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Nimrod7
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PostPosted: Tue Nov 03, 2009 5:22 pm    Post subject: Reply with quote

n00less cluebie wrote:
Yes, turtling is often asinine, but does the Raw system encourage more turtling than another system?

In my opinion, players encourage turtling just as much as raw. When I was on my turtle killing spree, I would have players not turtle because they thought I might kill them at my earliest opportunity. Heck, I tracked around 100 turtle games and the average place was fourth. I.e. no raw for you turtle boy!!!!


Last edited by Nimrod7 on Tue Nov 03, 2009 5:23 pm; edited 1 time in total
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ratmouse
Rodentia Luxer


Joined: 19 Apr 2007
Posts: 349
Location: The sewers of Luxtown

PostPosted: Tue Nov 03, 2009 6:47 pm    Post subject: Reply with quote

quite a lot of things to chew on here...................some pertinent to what nooless wnats to know some not so much imo


I think you are dead on with your assessment nooless

and personally I think the goal dustin has is to create more interest in his game and get more people to buy it using diversity of maps as a tool to this end

just my 2 cents
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