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 | organ grinder version 1.2 rated 2.7 (63 votes) by djdee | Parasites have invaded your host’s body. You must fight them off to ensure the survival of your host and so your own.
Use the blood flow to navigate the body which flows in one direction round the heart in through the lower left and out through the lower right chambers. Beware, infecting the heart starts to kill your host.
You can use the digestive tract to navigate through the digestive system as follows stomach - small intestine - ascending colon - descending colon - rectum. |
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 | Alabama version 8.0 rated 2.7 (63 votes) by Cuarto | Boundaries are marked by the white and black lines. Normal connectors are marked by the yellow and green lines. City connectors are marked by the red and blue lines. For example, Montgomery (the city marked by the capital star) connects ONLY to Montgomery County, the middle county of the Central Alabama bonus. Please enjoy! |
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 | 2,348 A.E. version 1.0 rated 2.7 (60 votes) by Xeros Armera | The year is 2,348 A.E. (A.E. – After Earth) OR 12,349 C.E. and Earth has been rendered uninhabitable—forcing humanity into the Galaxy. The forces of New Earth fight for order, while the many crime lords hope to destroy it. It is a turbulent place, filled with thieves, mercs, warlords and those just trying to survive. Can you?
NOTE:This is my first map, and I have made it quite simple as to avoid any errors or bugs. In the future I plan to make more complex maps. Keep watching for Xeros Armera. |
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 | Back from the Klondike version 1.3 rated 2.7 (60 votes) by Sylocat | How it works: Each country can attack any country exactly the number of spaces away indicated by the number on that country. For instance, from a space marked "3," you can attack any country exactly three spaces away (no more, no less), in a straight line in any direction, North, South, East, West, or diagonally NE, SE, NW, SW.
Can you find your way across the puzzle to conquer the entire board? |
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 | Quebec version 1.5 rated 2.7 (59 votes) by Wizz | This is my first official map ; hope you luxers like it. It has all Quebec sub-regions as countries.
Added a Qc banner as foreground.
Version 1.5
Worked out some newer design on the map. Hope it looks funnier now. |
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 | Wesley's USA version 1.1 rated 2.7 (54 votes) by Wesley | Alaska and Hawaii are inaccuret, but enjoy!
MapLab update: Added a starting scenario |
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 | The Round Table version 1.2 rated 2.7 (53 votes) by underdog | This took quite a long time to make! The trick is to start from the corners, and ensure the cities are yours. |
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 | Kamikaze Land version 1.2 rated 2.7 (53 votes) by Kamikaze | This is a great map and also fun. i Hope you all enjoy this map and have a grat time killing each other.
Have a GG,
Kamikaze
PS: You should now be able to actually play it =).
mapLAB update: added a starting scenario. |
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 | Cube version 1.5 rated 2.7 (52 votes) by Flex | Enter a new dimension of Lux
mapLAB update: Added a starting scenario. |
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 | Chicago, Illinois version 1.2 rated 2.7 (49 votes) by Tokyokid | In my opinion, the greatest city in the world in the greatest state in the world!
mapLAB update: Added a starting scenario, moved PI window |
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 | Welcome To Colorful Colorado version 1.2 rated 2.7 (47 votes) by fitties | Colorado, its not just a square.
All cities are connected but seperate continents. Each city is worth 3 armies, but Denver is 5. Each continent is 8 armies, but Central Rockies is 10.
If you find any bugs to this map, or requests, please email me @ fitties@gmail.com.
Thank you
MapLab update: Added a starting scenario |
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 | Map of Panama version 1.3 rated 2.7 (45 votes) by l'matador qk | Enjoy, I made a map of my native country, PANAMA :D, It even includes the "Panama Canal" which you can take over :P
Version 1.1: Added Colombia and Costa Rica, improved theme.
Version 1.2: Changed Theme Name Glitch.
Version 1.3: Named a 'blank' island. (Isla del Rey) and implemented arrows in the theme. |
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 | The Five Kingdoms of Te'ren version 1.2 rated 2.7 (44 votes) by Xeros Armera | The five kingdoms are at war. Thoris to the north, Firus to the south, Kakosis in the east, Trux in the west and Inferi at the center. Only one can conquer the rest and establish their empire. Will it be under your rule? |
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 | Missile Silo version 1.0 rated 2.7 (43 votes) by cyprianne | Seven continents with a missile silo in the middle of each. Every missile silo can one-way attack every other country except other missile silos. The only way into a missle silo is though an adjoining country.
send your comments to:
cyprianne@gmail.com |
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 | Japan 2000 version 1.3 rated 2.7 (43 votes) by Brett Robertson | A distorted map of Japan. The prefectures are countries and the regions are continents. Hokkaido has been broken up for better game play. A few of the smaller prefectures have been removed or lumped in with another to give a better size and many of the other prefecture boundaries need work.
mapLAB update: added a starting scenario, moved PI window, moved army boxes. |
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 | Sapphire Peninsula version 1.4 rated 2.7 (42 votes) by ServalCat | Year 6319. Mars has been terraformed over the last 3000 years and is now ready for human inhabitance. The land area is divided up into countries which quickly fill up with people and technology from Earth.
Year 6368. Saphhire Peninsula, in the northern hemisphere of Mars and over to the east, has asserted itself as the dominant superpower of the planet, under the peaceful and prosperous reign of Borack Ubuma, first Tyglian-Sapphirian president of the country. However, during a visit to the Republic of Hyguilia, a country in the midst of a politically unstable era, he is assassinated and Sapphire Peninsula is set back in the middle of such a glorious era. The Hyguilian-Ghastanian alliance takes advantage of this and launches an attack on the country, landing on the island of New Sardinia and quickly taking the rest of the Tropic Counties and Insterdier Island. The Sapphirian government is forced back into the two main cities of Lionsgate and Meteor, and must try to regain the country through force. The nation's population is divided into multiple factions who set up defensive perimeters along the county borders and duke it out, trying to take more land. To make things even more complicated, the neighbouring country of Tyderia has sent troops into Sapphire Peninsula in an attempt to stave off the enemy but have divided into two factions, with the second trying to take over the country for their own purposes. Can you take control of one of these factions and unite or destroy Sapphire Peninsula for good?
Changelog for version 1.4:
-Fixed up the theme a little |
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 | Battle At Calhoun-A Daring Plan version 1.0 rated 2.7 (41 votes) by Ted The Bug | ------------First In The Baxtorian War Series--------------
Baxtorian forces have come! It is a huge victory, hwne a group of soldiers revolt in the town of Calhoun, and Baxtorian forces have been moved out of the city. Up North, Globberdom Navy units have come and joined the soldiers that have been stationed near the conquered area. Their plan, take the Tallan River to Varmouth, and then continue to Shreveport. Choose your force, and good luck. PS This map has A LOT of armies. |
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 | Somali Pirates Strike version 1.2 rated 2.7 (39 votes) by Nimrod7 | Somali pirates have taken a Ukranian Cargo ship loaded with tanks, grenade launchers, and ammunition. Both the U.S.A. and Russia have sent warships to deal with the pirates.
*Map based on a concept by Mike. Press clippings taken from BBC News.* |
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 | McGill University version 2.0 rated 2.7 (39 votes) by Yvon Tripper | Students fight to get in; now you can fight to conquer it! McGill University campus is the battleground, where administration battles the arts and science faculties, grad students, athletes and student housing. |
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 | The Elements version 1.3 rated 2.7 (39 votes) by Equary | a good 4 man ffa. With the twist is that Element homes can only attack the landing pads on the
island, but the landing pads cannot attack back.
Landing pads cannot attack one another. The only
access to the Element homes is through the "corridors"
on the 4 corners of the Island indicated by the arrow,
but this access is only one way. |
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 | Ukraine version 1.2 rated 2.7 (39 votes) by Moo Cows | My first map, a simple map of Ukraine |
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 | New York City 1850 version 1.6 rated 2.7 (39 votes) by Christopher Leary | In 1850, New York City had a population of almost 700,000. Population nearly doubled within the next ten years. Conquer as much investment property (ie each neighborhood) as possible to cash in on the population boom.
Lines indicate ferry routes between Manhattan and Brooklyn. |
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 | puerto rico version 1.4 rated 2.7 (36 votes) by blackj3sus | puerto rico has fought in every major conflict with usa since wwi.
they are recognized as citizens but haven't been granted statehood...wtf?
0-americans
1-puerto ricans
2-spaniards
3-neutral |
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 | Washington State version 1.2 rated 2.7 (35 votes) by pudge | Welcome to Washington, the 42d state of the Union. Power in Washington is consolidated primarily in a corridor east of Puget Sound and west of the Cascade mountain range, with its easy access to shipping and mild, though wet, weather. In the center of this region lies King County, and its primary attraction, Seattle, which contains a large number of the state’s inhabitants. If you are not in King County, winning the state may prove to be an insurmountable task … |
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 | Nottingham City Centre version 1.2 rated 2.7 (35 votes) by Spir-An | A map based on the city centre of the city in which I live - Nottingham, in the East Midlands of England, the UK.
My first Lux map.
v1.1 Added scenario, moved country borders closer together and changed some names and connections
v1.2 Added background based on original map |
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 | Plus Semi Deux version 2.8 rated 2.7 (35 votes) by AJ Bertenshaw, Preacherman-modified by Norte | Risk Plus - Part Deux, but what I think of as fixed.
mapLab update: added a starting scenario, moved PI window. |
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 | Word Search version 1.2 rated 2.7 (34 votes) by Sylocat | On the "Leisure" page of your newspaper, a new type of word search puzzle awaits.
Follow the clues written on the bottom to hunt for the series of five-letter words hidden in the tangle of letters. Find a word, take all its letters and get points. Each continent has the same number of countries, is labelled the same color, and the continent labels are off-screen, so there's no cheating allowed, the only way to find income is to find the words!
The words are written forwards, vertically, upside-down, backwards, or diagonally in any direction, so it won't be easy. Movement between the letters is horizontal or vertical, but also diagonal.
Of course, not all the letters are part of words. There are 27 letters left over, and when read in order they spell out a bonus phrase, in fact the title of a video game that I particularly enjoy. Good luck finding it all! |
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 | Stockholm City version 1.02 rated 2.7 (34 votes) by Matpie | Stockholm City! |
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 | Divvy up the World version 1.3 rated 2.7 (34 votes) by AJ Bertenshaw-modified by Norte | This is quite a strange setting of continents that I don't think ill be making newer verisons of. I took Classic Part Deux and twisted it a lot, used a couple ideas from deLUX World, and it came out to be this. Take a look if you're getting bored of simple maps.
mapLAB update: added a starting scenario, moved PI window. |
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 | Scandian Lux version 1.4 rated 2.7 (32 votes) by Ted The Bug | The country of Farzizilazi has been destroying the delicate ecosystem of Scandia. This has been going on for a while, and eventually the president of Sentrax, Ted Meade, has decided that George Perry has gone too far. With all the Garnland and South Miconian forces on his side, he is dedicated to save the ice, before it's too late, and the below sea level country of Darmacle slips slipping underwater! The fate of Darmacle is in your hands. Will you save the small country, or will you let it slowly go under?
PS ALL NAVIES CAN ATTACK EACH OTHER |
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 | Shapes version 1.0 rated 2.7 (26 votes) by Nimrod7 | Control all of the like shapes to get a bonus. |
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 | Finland version 1.1 rated 2.7 (25 votes) by Christian Felt | In 1917, Finland, like Russia, was torn apart by civil war between communists and conservatives, between "red" and "white" factions. The whites held the urban south-west while the the reds attacked from rural strongholds; Scandinivia lent assistance to the whites while Russia supported the reds. |
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 | Philadelphia version 1.2 rated 2.7 (25 votes) by John Freeborn | Philadelphia circa 1854, boroughs and townships remain fairly consistent with the city today. |
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 | 3D Cube version 1.3 rated 2.6 (85 votes) by Flex | A battle over a three dimensional cube. Three 3D views and one overall view.
mapLAB update: added a starting scenario, moved PI window, moved continent labels. |
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 | Belgariad version 1.0 rated 2.6 (63 votes) by R. Parker | From David Eddings' Belgariad and Mallorean novels. Eastern and Western continents.
mapLAB update: added a strating scenario, moved PI window. |
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 | Arctic Circle - Explorer Series version 1.1 rated 2.6 (59 votes) by Bob McCartney (BarStar) | First in the Explorers series. Battle and conquer the North Pole.
mapLAB update: added a starting scenario, moved PI window. |
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 | Trek version 1.2 rated 2.6 (59 votes) by Jorge | Star Trek Universe RISK! - The Warp zones let you move about the map to the more remote outposts and function as countries. The Bajoran Wormhole can be accessed by all of the surrounding territories (there are no connecting lines) and is the only way to get to the Dominion which is in the Gamma Quadrant. All places names and zones are accurate to Star Trek canon, except for the sector numbers and the Dominion sectors, which I made up. Worlds/planets/phenomena are rectangular, warp zones are circular, the wormhole is a triangle which connects to the other triangle in the Dominion. Each homeworld is worth a one army bonus by itself, and they are all colored grey. Plays great, not too long (46 countries), and will tweak further if anybody has suggestions.
MapLab update: Added a starting scenario |
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 | Archipelago Tunnels version 2.0 rated 2.6 (58 votes) by yi3artist | A yet undiscovered world of water and small island clusters exists. Primitive inhabitants are in a constant struggle to control all their nearest neighbors, unaware of the thousand other archipelago beyond the horizon.
This particular cluster of islands is linked by underground tunnels as well as an ancient set of six colored tiki totems said to be able transport men across long distances...
There are 6 pairs of small square countries that are outlined in black. Each one has a colored totem emblem next to it. The country next to a red totem connects to the country next to the other red totem. The country next to a yellow totem connects to the country next to the other yellow totem. And so on for green, indigo, white, and gray.
(For best visual effect, set Country Border Width to Thin under the Preferences menu) |
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 | BattleLand 5000B.C. version 2.3 rated 2.6 (57 votes) by Bryce | The first of the 5 BattleLand Eras. The middle continent has connections with every other continent. Each time you advance closer to our age, BattleLand evolves to make more complex strategies needed. Of course, just focus on the middle continent and you are doing yourself a huge favor.
If you want a new BattleLand arena to be made, you must be able to get a rating of 2.7 or higher. But remember, the strategy changes with every stage, so it is almost impossible to use a consistent strategy and win on all of the BattleLand arenas.
Have a GG,
-Bryce
mapLAB update: added a strating scenario, moved PI window, brightened connection lines. |
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 | Impossible Stair version 1.1 rated 2.6 (54 votes) by El Quailo | You like Escher? Then you'll also enjoy my first map: IMPOSSIBLE STAIR! It is a one way attack route: you go up a step for every attack.
mapLAB update: added a starting scenario, moved PI window. |
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 | Austinian Africa version 2.35 rated 2.6 (53 votes) by jordandan5390 | This is what Africa will look like when my friend takes over the world. |
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 | Why Wars version 1.1 rated 2.6 (52 votes) by LusTuCCC | In this world map, the size of the countries are proportionnal to the oil they have. Interesting to notice that our "democratcies" find "terrorists" and "communists" mostly in the bigger ones... I wish we all drive non-polluting plug-in electric cars soon! |
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 | The Hex With It version 1.1 rated 2.6 (49 votes) by J. Garcia | VERY tough map to play - little advantage to taking over continents |
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 | Segala version 1.02 rated 2.6 (47 votes) by Shane Hunter | See if you can be the Lord to tame the savage Segala region in Southeast France.
I would also like to thank Mark once again for providing the temples that are being used as forts in this map. |
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 | Beirut City version 1.2 rated 2.6 (47 votes) by General K | Beirut, capital city of Lebanon the land of cedars. |
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(ck.values)_thumb.jpg) | BatRisk(Bots-1st)(ck.values) version 1.2 rated 2.6 (46 votes) by AJ Bertenshaw-modified by G. Braun | Bertenshaw's Risk w/changed names and values
mapLAB update: added a strating scenario, moved PI window. |
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 | South Asia version 1.2 rated 2.6 (45 votes) by Modernized Caveman | Conquer South Asia! I have all of the Indian States, but I don't go into as much detail for other countries. Hope you like it! This is my first map. Notice: Goa and China are their own continents. In this version, I fixed a few more minor things.
MapLAB update: Added a starting scenario, fixed a continent bug, move Player Info window. |
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 | Trek V2 version 2.1 rated 2.6 (44 votes) by Jorge | Trek Universe RISK! - The Warp zones let you move about the map to the more remote outposts and function as countries. The Bajoran Wormhole can be accessed by all of the surrounding territories (there are no connecting lines) and is the only way to get to the Dominion which is in the Gamma Quadrant. All places names and zones are accurate to Star Trek canon, except for the sector numbers and the Dominion sectors, which I made up.
LEGAL DISCLAIMER AND NOTICE: Star Trek, Star Trek: The Next Generation, Star Trek: Deep Space Nine, Star Trek: Voyager, and Star Trek: Enterprise are all registered trademarks of Paramount Pictures Corporation. The artwork contained in this lux map is an original piece of art based on concepts from the Star Trek universe. Certain specific portions of the border art are attributed to content freely available at http://www.stdimension.org/int/Cartography/Maps.htm. This Lux map is also in no way affiliated with or endorsed by Paramount Pictures Corporation nor Sillysoft games. Any usage of terms deriving from the Star Trek universe should not be taken to mean an endorsement of this work by Paramount Pictures Corporation nor an implication that this is an officially licensed product. |
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 | George's Island - Boston Harbor version 3.0 rated 2.6 (44 votes) by Scott Parker | In the center of Boston Harbor lies the historic fortress on George's Island. Battle for control of the island! |
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 | Cyclic Lux version 1.1 rated 2.6 (43 votes) by Sam Beesley | 46 territories, 4 cities
Each territory is connected to only two others; this is the first in a sequence of maps. Each will build upon the previous map, changing the game dramatically. |
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