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Lux Delux
The Game Of Universal Domination 
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Awards | Games | Hosts | Maps | MOTW | % | Recent | Seeds (LT) | Stats | Weekly | Wins | More...

Team Lux: A New Day

A New DayTeam A New Day was pulled forth by people with a strong desire to win. Team Leader Grozoth is constantly heard issuing orders, but most team members don't take Groz seriously and ignore him. The official possessors of the luckiest defense dice ever seen...

Die Scum Suck Die Suck Die Die Die!         
more info...         

Members    WinsGames
Mazza610
RandomGuy519
dollabillz514
Marauder415
helen310
BlInK37
Moiz23
Beetroot17
KingPatrick13
The Mighty One11
mentor0902
sruck01
SarahFaith01

Team game (#993) finished October 11th 2010 2:36 AM using map Roman Empire II hosted by FEST. The game lasted for 1 hours 21 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
Mnemosyne145The Raw Whores
Rigel245My Finger Slipped
@_@345My Finger Slipped
Marauder443A New Day
RandomGuy543A New Day
Engie629The Raw Whores
 
Team game (#991) finished October 11th 2010 1:15 AM using map Roman Empire II hosted by FEST. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
RandomGuy111A New Day
dollabillz211A New Day
@_@39My Finger Slipped
pawskants49Ten Monkeys of the ApocaLux
RogueMonk58Ten Monkeys of the ApocaLux
Rigel66My Finger Slipped
 
Team game (#990) finished October 11th 2010 12:58 AM using map Roman Empire II hosted by FEST. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
Rigel19My Finger Slipped
@_@29My Finger Slipped
glu38Ten Monkeys of the ApocaLux
dollabillz47A New Day
THE J-Dude56Ten Monkeys of the ApocaLux
Marauder66A New Day
 
Team game (#988) finished October 11th 2010 12:44 AM using map DEUX REDUX hosted by FEST. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Big Will E Style18The Raw Whores
Dangerous Beans28The Raw Whores
helen37A New Day
Marauder47A New Day
Darth Rellek56Seduction
Schroberts66Seduction
 
Team game (#987) finished October 11th 2010 12:43 AM using map Roman Empire II hosted by FEST. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
Marauder111A New Day
dollabillz211A New Day
@_@310My Finger Slipped
Rigel410My Finger Slipped
Mnemosyne510The Raw Whores
Big Will E Style69The Raw Whores
 
Team game (#984) finished October 11th 2010 12:14 AM using map DEUX REDUX hosted by FEST. The game lasted for 18 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Capicola110Ten Monkeys of the ApocaLux
helen210A New Day
Marauder39A New Day
Dangerous Beans49The Raw Whores
3DA57Ten Monkeys of the ApocaLux
JayBizzy66The Raw Whores
 
Team game (#982) finished October 10th 2010 11:56 PM using map DEUX REDUX hosted by FEST. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
CyNd3r18Seduction
helen28A New Day
Marauder37A New Day
Lang47Seduction
Engie57The Raw Whores
JayBizzy66The Raw Whores
 
Team game (#970) finished October 10th 2010 10:28 PM using map Roman Empire II hosted by FEST. The game lasted for 29 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
@_@114My Finger Slipped
Rigel214My Finger Slipped
Engie313The Raw Whores
Marauder413A New Day
Enzo1997513The Raw Whores
RandomGuy612A New Day
 
Team game (#965) finished October 10th 2010 9:52 PM using map DEUX REDUX hosted by FEST. The game lasted for 26 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Lang117Seduction
I got Melee217Seduction
Heartscoffee315My Finger Slipped
RandomGuy415A New Day
Marauder511A New Day
WhirlPlaid67My Finger Slipped
 
Team game (#963) finished October 10th 2010 9:25 PM using map DEUX REDUX hosted by FEST. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Heartscoffee18My Finger Slipped
WhirlPlaid28My Finger Slipped
RandomGuy38A New Day
I got Melee48Seduction
Marauder56A New Day
CyNd3r66Seduction
 
Team game (#959) finished October 10th 2010 9:01 PM using map DEUX REDUX hosted by FEST. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
lokmanbey114The Raw Whores
gefra214The Raw Whores
Schroberts310Seduction
Marauder49A New Day
RandomGuy58A New Day
Lang65Seduction
 
Team game (#957) finished October 10th 2010 8:42 PM using map DEUX REDUX hosted by FEST. The game lasted for 12 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 20% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
RandomGuy18A New Day
Marauder28A New Day
Lang37Seduction
Schroberts46Seduction
lokmanbey56The Raw Whores
gefra66The Raw Whores
 
Team game (#879) finished October 10th 2010 2:31 AM using map Roman Empire II hosted by FEST. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
The Mighty One110A New Day
Drifter210The Raw Whores
Mnemosyne39The Raw Whores
Mazza49A New Day
ahbadm6759Ten Monkeys of the ApocaLux
Micella67Ten Monkeys of the ApocaLux
 
Team game (#878) finished October 10th 2010 2:11 AM using map Roman Empire II hosted by FEST. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
Reaper18Robots
Reaper28Robots
Mazza38A New Day
Engie48The Raw Whores
Mnemosyne56The Raw Whores
KingPatrick65A New Day
 
Team game (#877) finished October 10th 2010 2:01 AM using map Roman Empire II hosted by FEST. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
Mnemosyne19The Raw Whores
Engie29The Raw Whores
Mazza38A New Day
KingPatrick47A New Day
Reaper56Robots
Reaper66Robots
 
Team game (#876) finished October 10th 2010 1:49 AM using map Roman Empire II hosted by FEST. The game lasted for 10 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
KingPatrick19A New Day
Mazza29A New Day
Mnemosyne36The Raw Whores
Reaper46Robots
Reaper56Robots
lokmanbey65The Raw Whores
 
Team game (#875) finished October 10th 2010 1:38 AM using map Roman Empire II hosted by FEST. The game lasted for 54 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
newbeslaya128Seduction
Mazza228A New Day
Engie327The Raw Whores
dollabillz425A New Day
lokmanbey525The Raw Whores
I got Melee621Seduction
 
Team game (#874) finished October 10th 2010 12:44 AM using map Roman Empire II hosted by FEST. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
dollabillz110A New Day
Mazza210A New Day
newbeslaya39Seduction
Enzo199748The Raw Whores
Darth Rellek58Seduction
Engie68The Raw Whores
 
Team game (#872) finished October 10th 2010 12:22 AM using map Classic hosted by FEST. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
helen18A New Day
Moiz29A New Day
Mazza39A New Day
Enzo199747The Raw Whores
Engie57The Raw Whores
lokmanbey66The Raw Whores
 
Team game (#870) finished October 10th 2010 12:07 AM using map Classic hosted by FEST. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Enzo1997111The Raw Whores
Engie211The Raw Whores
lokmanbey311The Raw Whores
RandomGuy411A New Day
helen511A New Day
Moiz66A New Day
 
Team game (#868) finished October 9th 2010 11:47 PM using map Classic hosted by FEST. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
helen19A New Day
SmotPoker29The Raw Whores
Darth Casey39My Finger Slipped
lokmanbey49The Raw Whores
GYPCOUNT58My Finger Slipped
Moiz67A New Day
 
Team game (#866) finished October 9th 2010 11:31 PM using map Classic hosted by FEST. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Engie113The Raw Whores
SmotPoker213The Raw Whores
RandomGuy39A New Day
Darth Casey49My Finger Slipped
GYPCOUNT59My Finger Slipped
BlInK67A New Day
 
Team game (#864) finished October 9th 2010 11:14 PM using map Classic hosted by FEST. The game lasted for 25 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Mazza117A New Day
BlInK217A New Day
jesterme314Seduction
Darth Casey413My Finger Slipped
Heartscoffee511My Finger Slipped
I got Melee610Seduction
 
Team game (#861) finished October 9th 2010 10:48 PM using map Classic hosted by FEST. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
RandomGuy111A New Day
Mazza211A New Day
Baden310My Finger Slipped
Heartscoffee410My Finger Slipped
Camaro Criss58The Raw Whores
Euriskon68The Raw Whores
 
Team game (#858) finished October 9th 2010 10:31 PM using map Classic hosted by FEST. The game lasted for 16 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
THE J-Dude110Ten Monkeys of the ApocaLux
RandomGuy210A New Day
genopark38Ten Monkeys of the ApocaLux
Mazza48A New Day
Baden58My Finger Slipped
JJazz67My Finger Slipped
 
Team game (#857) finished October 9th 2010 10:14 PM using map Classic hosted by FEST. The game lasted for 20 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
THE J-Dude113Ten Monkeys of the ApocaLux
genopark213Ten Monkeys of the ApocaLux
RandomGuy312A New Day
Camaro Criss412The Raw Whores
Euriskon511The Raw Whores
BlInK610A New Day
 
Team game (#831) finished October 9th 2010 7:09 PM using map Roman Empire II hosted by FEST. The game lasted for 37 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
Marauder119A New Day
zafer leventoglu219The Raw Whores
Engie318The Raw Whores
calmdowndonk418Ten Monkeys of the ApocaLux
BlInK518A New Day
Micella614Ten Monkeys of the ApocaLux
 
Team game (#826) finished October 9th 2010 6:16 PM using map Roman Empire II hosted by FEST. The game lasted for 28 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
Engie115The Raw Whores
Marauder215A New Day
SnyperEye314Ten Monkeys of the ApocaLux
kennypowers412The Raw Whores
calmdowndonk511Ten Monkeys of the ApocaLux
RandomGuy610A New Day
 
Team game (#821) finished October 9th 2010 4:51 PM using map Classic hosted by FEST. The game lasted for 24 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
AnGuS09114My Finger Slipped
BlInK214A New Day
Engie314The Raw Whores
kennypowers412The Raw Whores
Heartscoffee511My Finger Slipped
SarahFaith68A New Day
 
Team game (#820) finished October 9th 2010 4:46 PM using map Roman Empire II hosted by FEST. The game lasted for 19 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
Engie112The Raw Whores
lokmanbey212The Raw Whores
JJazz37My Finger Slipped
Guillerme46My Finger Slipped
Marauder56A New Day
BlInK66A New Day
 
Team game (#819) finished October 9th 2010 4:28 PM using map Roman Empire II hosted by FEST. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 15% each round. The turn timer was set to 33s.
NamePositionRounds LastedTeam
BlInK111A New Day
lokmanbey211The Raw Whores
Marauder37A New Day
Engie46The Raw Whores
Micella56Ten Monkeys of the ApocaLux
SnyperEye66Ten Monkeys of the ApocaLux
 
Team game (#807) finished October 9th 2010 2:51 PM using map Classic hosted by FEST. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Beetroot112A New Day
RandomGuy212A New Day
Mnemosyne311The Raw Whores
THE J-Dude411Ten Monkeys of the ApocaLux
SnyperEye510Ten Monkeys of the ApocaLux
SmotPoker68The Raw Whores
 
Team game (#805) finished October 9th 2010 2:33 PM using map Classic hosted by FEST. The game lasted for 17 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Heartscoffee112My Finger Slipped
xShockAndAwex212My Finger Slipped
THE J-Dude312Ten Monkeys of the ApocaLux
helen411A New Day
SnyperEye58Ten Monkeys of the ApocaLux
RandomGuy67A New Day
 
Team game (#804) finished October 9th 2010 2:16 PM using map Classic hosted by FEST. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
dollabillz17A New Day
THE J-Dude27Ten Monkeys of the ApocaLux
xShockAndAwex36My Finger Slipped
Heartscoffee46My Finger Slipped
SnyperEye56Ten Monkeys of the ApocaLux
helen66A New Day
 
Team game (#802) finished October 9th 2010 2:06 PM using map Classic hosted by FEST. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Micella17Ten Monkeys of the ApocaLux
glu27Ten Monkeys of the ApocaLux
RandomGuy36A New Day
helen46A New Day
dollabillz55A New Day
calmdowndonk65Ten Monkeys of the ApocaLux
 
Team game (#800) finished October 9th 2010 1:58 PM using map Classic hosted by FEST. The game lasted for 8 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
SnyperEye17Ten Monkeys of the ApocaLux
THE J-Dude26Ten Monkeys of the ApocaLux
Micella37Ten Monkeys of the ApocaLux
dollabillz46A New Day
RandomGuy55A New Day
helen65A New Day
 
Team game (#799) finished October 9th 2010 1:49 PM using map Classic hosted by FEST. The game lasted for 11 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
calmdowndonk17Ten Monkeys of the ApocaLux
SnyperEye27Ten Monkeys of the ApocaLux
Beetroot37A New Day
Micella47Ten Monkeys of the ApocaLux
dollabillz56A New Day
RandomGuy66A New Day
 
Team game (#797) finished October 9th 2010 1:38 PM using map Classic hosted by FEST. The game lasted for 15 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
Micella112Ten Monkeys of the ApocaLux
calmdowndonk212Ten Monkeys of the ApocaLux
mentor0938A New Day
Beetroot47A New Day
SnyperEye57Ten Monkeys of the ApocaLux
dollabillz66A New Day
 
Team game (#795) finished October 9th 2010 1:23 PM using map Classic hosted by FEST. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
dollabillz19A New Day
RandomGuy29A New Day
glu39Ten Monkeys of the ApocaLux
Schroberts48Seduction
calmdowndonk58Ten Monkeys of the ApocaLux
Lang68Seduction
 
Team game (#794) finished October 9th 2010 1:09 PM using map Classic Part Deux hosted by FEST. The game lasted for 9 minutes. The starting position was initial countries random, initial armies random. Cards were set at 4, 6, 8, 10, 15, 20... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
newbeslaya16Seduction
Criggy26Seduction
Darth Rellek36Seduction
Beetroot46A New Day
sruck55A New Day
dollabillz65A New Day
 
Team game (#793) finished October 9th 2010 12:58 PM using map Classic hosted by FEST. The game lasted for 13 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
SmotPoker113The Raw Whores
drSnuggles213The Raw Whores
Beetroot39A New Day
calmdowndonk48Ten Monkeys of the ApocaLux
SnyperEye55Ten Monkeys of the ApocaLux
dollabillz63A New Day
 
Team game (#792) finished October 9th 2010 12:45 PM using map Classic hosted by FEST. The game lasted for 14 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
drSnuggles110The Raw Whores
Beetroot210A New Day
calmdowndonk310Ten Monkeys of the ApocaLux
dollabillz49A New Day
SnyperEye59Ten Monkeys of the ApocaLux
Mnemosyne67The Raw Whores
 
Team game (#791) finished October 9th 2010 12:30 PM using map Classic hosted by FEST. The game lasted for 7 minutes. The starting position was initial countries random, initial armies random. Cards were set at 3, 6, 9... transfer cards on conquer was ON, immediate cash was ON. Continent bonuses went up by 10% each round. The turn timer was set to 30s.
NamePositionRounds LastedTeam
SmotPoker18The Raw Whores
Mnemosyne28The Raw Whores
mentor0937A New Day
Reaper47Robots
Reaper57Robots
Beetroot67A New Day
 


Awards | Games | Hosts | Maps | MOTW | % | Recent | Seeds (LT) | Stats | Weekly | Wins | More...

Castle Vox is our newest computer strategy boardgame. Diplomacy meets Axis & Allies game.

Lux Delux is an advanced Risk world domination game with over 800 maps, hard AI, and online multi-player.

American History Lux takes you through the wars of USA history. — Ancient Empires Lux spans Babylon to the Roman Empire.

Lux Touch, Lux USA and Lux DLX let you conquer the world on your iPhone, iPod, and iPad.

Free Game Downloads has direct download links to all the games. — We love playing fun Strategy Games.

Sillysoft Games makes games for Mac OS X, Windows XP/Vista/7 and Linux.

Macintosh users may be interested to see our favorite Mac OS X games. For the full Sillysoft empire check out the sitemap.

Because taking over the world is fun.
                                 - Lux