Online game data XML access

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Kef
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Post by Kef » Wed Apr 09, 2008 11:58 am

Dominator wrote:because players generally play bots first... I'm just saying that when bots are in the game humans behave differently then if it was a full house... I know I do.
He's got a point there, might be interesting to see the spread only for 6-human games

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GregM
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Post by GregM » Wed Apr 09, 2008 6:35 pm

Kef wrote:
Dominator wrote:because players generally play bots first... I'm just saying that when bots are in the game humans behave differently then if it was a full house... I know I do.
He's got a point there, might be interesting to see the spread only for 6-human games
Makes sense. With Dustin providing game data access we'll be able to run any ranking formula we want on any subset of games, e.g. you could have a ranking list for 6-human Classic 5-10-15 0% exclusively, or weird stuff like only ranking games in which Dustin is a player.

Has Dustin published the current raw formula so we could apply it this way?

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Dominator
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Post by Dominator » Wed Apr 09, 2008 6:51 pm

GregM wrote:
Kef wrote:
Dominator wrote:because players generally play bots first... I'm just saying that when bots are in the game humans behave differently then if it was a full house... I know I do.
He's got a point there, might be interesting to see the spread only for 6-human games
Makes sense. With Dustin providing game data access we'll be able to run any ranking formula we want on any subset of games, e.g. you could have a ranking list for 6-human Classic 5-10-15 0% exclusively, or weird stuff like only ranking games in which Dustin is a player.

Has Dustin published the current raw formula so we could apply it this way?
I believe the official formula has not been posted...

http://sillysoft.net/forums/viewtopic.php?t=57

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Dominator
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Post by Dominator » Wed Apr 09, 2008 7:53 pm

the original post was edited

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n00less cluebie
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Post by n00less cluebie » Wed Apr 09, 2008 9:33 pm

Dominator wrote:the original post was edited
Ok, then let me rephrase my question:

Is it the same as when Last edited by dustin on Sat Sep 30, 2006 5:38 am?

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Dominator
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Post by Dominator » Wed Apr 09, 2008 9:35 pm

n00less cluebie wrote:
Dominator wrote:the original post was edited
Ok, then let me rephrase my question:

Is it the same as when Last edited by dustin on Sat Sep 30, 2006 5:38 am?
From what I understand, yes. Although only Dustin can answer that one.

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dustin
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Post by dustin » Thu Apr 10, 2008 1:27 pm

The algorithm is the same, but some of the values in it may have been tweaked since then.

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SunTzu
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Post by SunTzu » Tue Apr 22, 2008 4:37 pm

Damn! Where was this when I needed it last year?

I had to create a Java program to get all of the data in order to test/tweak my ranking formula.

Whenever I get some free time again I'll take a look at this in more depth...

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dustin
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Post by dustin » Thu Aug 27, 2009 8:24 pm

The XML output now includes player ID in addition to player name.

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paranoiarodeo
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Post by paranoiarodeo » Thu Aug 27, 2009 8:29 pm

Woohoo ... thanks d ...

;)

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dustin
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Post by dustin » Sat Oct 31, 2009 1:21 am

New limits on the XML access.

It will only return games after 300,000 right now.

It will only return a maximum of 5,000 games at a time.

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SecondTermMistake
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Re: Online game data XML access

Post by SecondTermMistake » Tue Sep 08, 2020 2:32 pm

% curl "http://sillysoft.net/lux/xml/gameHistor ... stGames=10"
<?xml version="1.0" encoding="UTF-8"?>
<gamelist>
</gamelist>%

Am I dong something wrong? =P

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SecondTermMistake
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Re: Online game data XML access

Post by SecondTermMistake » Wed Sep 09, 2020 6:30 pm

For future reference, gotta tell sillysoft.net that I will happily accept XML.

curl -H "Accept: application/xml" "http://sillysoft.net/lux/xml/gameHistor ... stGames=10"

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