robot dice calculations

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kitty on catnip
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robot dice calculations

Post by kitty on catnip » Fri May 23, 2008 1:09 pm

Simple question.

Does a bot calculate it's 'attack' instantly, then follow through, without compromise as to what his dice are like DURING the attack?

example: He decides to kill Player A.) for 5 cards...

the initial numbers are BOT: 100 HUMAN: 50..

what if he loses his 90 of his armies on 20 of his opponents?

that would be 10 left for BOT, 30 for HUMAN.

Does the bot continue, until all are dead...or does it stop. knowing the odds are not in his favor?

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varoadstter
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Re: robot dice calculations

Post by varoadstter » Fri May 23, 2008 2:01 pm

kitty on catnip wrote:Simple question.

Does a bot calculate it's 'attack' instantly, then follow through, without compromise as to what his dice are like DURING the attack?

example: He decides to kill Player A.) for 5 cards...

the initial numbers are BOT: 100 HUMAN: 50..

what if he loses his 90 of his armies on 20 of his opponents?

that would be 10 left for BOT, 30 for HUMAN.

Does the bot continue, until all are dead...or does it stop. knowing the odds are not in his favor?
It's not really a question of what a BOT would do but rather what the API allows.

The API can be used to execute dice rolls individually (providing opportunity to reevaluate the efficacy of an attack) or until the battle concludes (through victory or lack of offensive force). If a botmaker chooses to execute dice rolls individually, then they should absolutely implement logic to call off an attack if the liklihood of success has dropped sufficiently.

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