BORING: Is there an archive of Risk games anywhere?
- Sophrosyne
- Luxer
- Posts: 18
- Joined: Fri Nov 12, 2010 1:45 pm
- Location: Birmingham, London
BORING: Is there an archive of Risk games anywhere?
Hi there,
I'm doing a bit of research on Risk classic and I was wondering if there is a large archive of Risk games lying around anywhere, preferably without computer opponents in them?
This is my first post, so I guess I should say hi. I used to play Risk every now and again with my family, but never that competitively (as opposed to chess, which I play very competitively), so reading some posts on this forum has really opened my eyes to the level of detail people are playing to.
I'm also coding a Risk game for a project (just as a platform for the computer opponents really) and I've been thinking about the game for the last couple of weeks so I may be posting complicated questions in the future. I'll start the subject title with BORING so that you know to avoid it if you're not that bothered.
So I've been programming a simple Risk computer opponent for a couple of weeks and, as a side project, I'm interested in churning some data through a neural network to create a computer opponent that makes decisions based on the average of moves made by winners over a large collection of games.
I know that there are very different styles of play and that averaging two completely different styles of play would be pointless, but I'd like to give it a go if the data is available.
Many thanks,
Sophrosyne
I'm doing a bit of research on Risk classic and I was wondering if there is a large archive of Risk games lying around anywhere, preferably without computer opponents in them?
This is my first post, so I guess I should say hi. I used to play Risk every now and again with my family, but never that competitively (as opposed to chess, which I play very competitively), so reading some posts on this forum has really opened my eyes to the level of detail people are playing to.
I'm also coding a Risk game for a project (just as a platform for the computer opponents really) and I've been thinking about the game for the last couple of weeks so I may be posting complicated questions in the future. I'll start the subject title with BORING so that you know to avoid it if you're not that bothered.
So I've been programming a simple Risk computer opponent for a couple of weeks and, as a side project, I'm interested in churning some data through a neural network to create a computer opponent that makes decisions based on the average of moves made by winners over a large collection of games.
I know that there are very different styles of play and that averaging two completely different styles of play would be pointless, but I'd like to give it a go if the data is available.
Many thanks,
Sophrosyne
Hey Sophrosyne,
Do you know about the Lux SDK? It provides a tested platform to code AIs for, which then can be played in Lux. Check it out.
Do you know about the Lux SDK? It provides a tested platform to code AIs for, which then can be played in Lux. Check it out.
- Sophrosyne
- Luxer
- Posts: 18
- Joined: Fri Nov 12, 2010 1:45 pm
- Location: Birmingham, London
- Sophrosyne
- Luxer
- Posts: 18
- Joined: Fri Nov 12, 2010 1:45 pm
- Location: Birmingham, London
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