Pirate Fleet

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jesterme
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Re: Pirate Fleet

Post by jesterme » Sun Oct 06, 2013 12:03 am

hell yes it was a hit. it was top 40 for a while.

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paranoiarodeo
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Re: Pirate Fleet

Post by paranoiarodeo » Sun Oct 06, 2013 12:05 am

(Okay. That was kinda funny.)

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Re: Pirate Fleet

Post by Shockandawe » Sun Oct 06, 2013 12:35 am

h6

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Re: Pirate Fleet

Post by n00less cluebie » Sun Oct 06, 2013 12:36 am

Shockandawe wrote:h6
Shock is outta shot for the day, but has earned a 3rd shot for tomorrow
Hit!

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Re: Pirate Fleet

Post by Mumps » Sun Oct 06, 2013 12:49 am

f6 & i6

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Re: Pirate Fleet

Post by n00less cluebie » Sun Oct 06, 2013 1:05 am

Mumps wrote:f6 & i6
Hit! Sunk The Brigantine ALL OR NOTHING!

You DON'T get any bonus shots for Day 2 for sinking the ship but 1 point for Mumps! Nice Shooting!

Image

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Re: Pirate Fleet

Post by jesterme » Sun Oct 06, 2013 1:56 am

Battleship. Great Idea.

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Re: Pirate Fleet

Post by General K » Sun Oct 06, 2013 4:31 am

a 10

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Re: Pirate Fleet

Post by n00less cluebie » Sun Oct 06, 2013 8:31 am

General K wrote:a 10
Miss! :(

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Milltycoon
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Re: Pirate Fleet

Post by Milltycoon » Sun Oct 06, 2013 10:07 am

I am confused by this game. Not the general concept of "Battleships" in general (I was playing it when I was 5), but are we all working on the same board? If so, don't we just wait until someone hits and then glom onto the space surrounding that hit?

D-3, by the way

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Re: Pirate Fleet

Post by n00less cluebie » Sun Oct 06, 2013 12:12 pm

Milltycoon wrote:I am confused by this game. Not the general concept of "Battleships" in general (I was playing it when I was 5), but are we all working on the same board? If so, don't we just wait until someone hits and then glom onto the space surrounding that hit?

D-3, by the way
Miss.

Yes, everyone is playing the same board. However there are a few caveats that make your strategy somewhat less than optimal:

1) I give extra shots in the next day for making a hit, so even if you don't sink the boat, your odds are improved for future days.

2) Glomming is no guarantee of succeeding, as it may be a long boat, or it may be on the other side etc. So instead of getting the kill, the Glommer may find himself just setting up the next time

3) Those who fire randomly also have a chance to discover BURIED TREASURE that may help them.

4) I will be CAPRICIOUSLY ending and restarting days, so if you're just waiting, you may find out that you missed your chance at shots, and the original shooter may get to sink his own ship.

5) Sitting around and waiting is boring. Get out there and man the cannons!!!!

Image

And on THAT note:

DAY 1 has ended. DAY 2 has begun. Everyone has 2 shots again for the day, except for ShockandAwe & Jesterme who may fire THREE shots today. (kude still has his grape shot to fire at any point)

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Kude
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Re: Pirate Fleet

Post by Kude » Sun Oct 06, 2013 12:21 pm

Grapeshot on B5.

if I use my grapeshot, and someone tries to fire on a square which is effected by my grapeshot, what happens? Do they get to reshoot, or do they lose their turn?

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Re: Pirate Fleet

Post by n00less cluebie » Sun Oct 06, 2013 12:45 pm

kude wrote:Grapeshot on B5.

if I use my grapeshot, and someone tries to fire on a square which is effected by my grapeshot, what happens? Do they get to reshoot, or do they lose their turn?
Miss! Miss! Miss! Miss! Miss!

If someone tries to target a spot already tried (either by Grapeshot or someone else's regular cannon) it counts as a normal miss. No take-backs!

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Re: Pirate Fleet

Post by General K » Sun Oct 06, 2013 1:15 pm

h-3

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George874
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Re: Pirate Fleet

Post by George874 » Sun Oct 06, 2013 1:38 pm

d-10 & f-1

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Re: Pirate Fleet

Post by n00less cluebie » Sun Oct 06, 2013 2:13 pm

george874 wrote:d-10 & f-1
D10 miss, f1 Hit!

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Re: Pirate Fleet

Post by jesterme » Sun Oct 06, 2013 2:41 pm

j2

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Re: Pirate Fleet

Post by General K » Sun Oct 06, 2013 3:03 pm

General K wrote:h-3

Cough* no answer?

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Re: Pirate Fleet

Post by n00less cluebie » Sun Oct 06, 2013 4:47 pm

General K wrote:h-3
Whoops! Sorry bro, thought I posted this:

You have found BURIED TREASURE: It's a BOX OF DYNAMITE. Drop the box of DYNAMITE on any unexplored square. If it's empty, you will miss as usual; If it contains a ship, the ENTIRE SHIP WILL BE SUNK! no matter how many other hits the ship has taken to that point! It is activated by the form:

DYNAMITE [COORDINATE]

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Re: Pirate Fleet

Post by n00less cluebie » Sun Oct 06, 2013 4:48 pm

jesterme wrote:j2
Hit!

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General K
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Re: Pirate Fleet

Post by General K » Sun Oct 06, 2013 5:02 pm

my 2nd hit for the day:

DYNAMITE [J-3]

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Re: Pirate Fleet

Post by Shockandawe » Sun Oct 06, 2013 5:03 pm

g1,h1,e1

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Re: Pirate Fleet

Post by jesterme » Sun Oct 06, 2013 5:31 pm

I-1
J-1

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Re: Pirate Fleet

Post by n00less cluebie » Sun Oct 06, 2013 5:33 pm

General K wrote:my 2nd hit for the day:

DYNAMITE [J-3]


You sunk The Sloop Lion! 1 point for General K!
Shockandawe wrote:g1,h1,e1
Miss! Miss! HIT!

You'll have 3 shots again "tomorrow" Shockey!

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Re: Pirate Fleet

Post by Mumps » Sun Oct 06, 2013 6:07 pm

d1

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Re: Pirate Fleet

Post by n00less cluebie » Sun Oct 06, 2013 6:18 pm

Mumps wrote:d1
Hit!

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Re: Pirate Fleet

Post by Kude » Sun Oct 06, 2013 6:29 pm

C1

When did shock sink a ship?

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Re: Pirate Fleet

Post by n00less cluebie » Sun Oct 06, 2013 6:42 pm

kude wrote:C1

When did shock sink a ship?
He didn't but he got a hit so he gets a bonus shot tomorrow

YOU however sunk the GALLEON FIRE! FRIGATE ABOUT IT

(Ill update the map when I get home)

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Re: Pirate Fleet

Post by Mumps » Sun Oct 06, 2013 6:44 pm

I'm gonna say b1 cuz if kude sunk the galleon fire it's 5 spaces long and only 4 have been hit ...

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Re: Pirate Fleet

Post by n00less cluebie » Sun Oct 06, 2013 6:51 pm

Mumps wrote:I'm gonna say b1 cuz if kude sunk the galleon fire it's 5 spaces long and only 4 have been hit ...
I'ma allow you to take back that move as i mistakenly labelled the ship. KUDE DEF sunk the ship

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