Polyhedron based maps

Lux maps won't make themselves.
Post Reply
VenomStorm
Lux Newbie
Posts: 5
Joined: Wed Nov 11, 2009 10:51 pm

Polyhedron based maps

Post by VenomStorm » Mon Feb 01, 2010 11:16 pm

I am planning on making a map whose countries are all the same polyhedron, along the same lines as the various Space maps out there. I was wondering if there was an easier way to make each country the same. Is there a copy/paste function? Or is there some other way to make the exact same shape? I really want to avoid making each country from scratch. They tend to come out slightly off if I make each one individually. Any advice?

User avatar
Lupus ferox
Creator of Maps
Posts: 668
Joined: Fri Nov 23, 2007 4:51 pm

Post by Lupus ferox » Tue Feb 02, 2010 1:45 am

1) Use a text editor, use copy-paste and change the coordinates by hand....
2) Make an overground file, it'll mask irregularities in the luxb file....

User avatar
mbauer
Not A Truck
Posts: 3959
Joined: Mon Jun 28, 2004 3:59 pm
Location: Tallahassee

Post by mbauer » Tue Feb 02, 2010 12:59 pm

In the map editor, make one single country (preferably in one corner of the map). Save the map. Then close down all of Lux. Open your map in a text editor. Copy everything between and including <country> and </country>

Then, in the text editor, before the </continent> line paste repeatedly until you have reached however many countries you desire.

Now go back to the top and change all the <id></id> numbers to increase by 1 sequentially starting with 0. Save the file and quit the text editor.

Now re-open the Lux map editor and open your map. All the countries will be occupying the exact same coordinates. Using the move country shapes tool, manually drag the countries to desired positions. When finished, continue to make the map as normal.

Hope that helps, if you need more detail we'd be happy to provide it.

MB

User avatar
Naraku
Lux Demon
Posts: 1563
Joined: Thu Sep 11, 2008 7:37 pm

Re: Polyhedron based maps

Post by Naraku » Tue Feb 02, 2010 1:29 pm

:lol:
Last edited by Naraku on Wed Jul 21, 2010 11:14 pm, edited 1 time in total.

VenomStorm
Lux Newbie
Posts: 5
Joined: Wed Nov 11, 2009 10:51 pm

Post by VenomStorm » Tue Feb 02, 2010 11:30 pm

Thanks guys. The text editor idea seems perfect. I'll let you know if I run into any difficulties, but that is exactly what I was looking for.

EDIT: Ok, tried out some stuff, figured I'd come back for details. First Any suggestions on a specific text editor? Or will something like Notepad be efficient? Second, I know its dumb, but I'm not sure how to locate the saved Lux map in the text editor.

User avatar
mbauer
Not A Truck
Posts: 3959
Joined: Mon Jun 28, 2004 3:59 pm
Location: Tallahassee

Post by mbauer » Wed Feb 03, 2010 8:07 am

Notepad will work fine

Saved Lux map files are located in your Lux directory. On a Mac this directory can be found at:

Code: Select all

~\Library\Application Support\Lux (~ indicates your home user directory)
On a PC this directory can be found at:

Code: Select all

\Program Files\Lux\Support
From there you go to >Boards>Saved

MB

User avatar
nimrod7
Clown Prince
Posts: 9685
Joined: Thu Apr 12, 2007 8:51 pm
Location: Under the big top
Contact:

Post by nimrod7 » Wed Feb 03, 2010 1:01 pm

I have cheated for most of my hex maps.
1. take an existing map
2. rearrange hexes to your liking
3. delete unused hexes
4. change country names and continents
5. change info in the "set map info" area

User avatar
Lupus ferox
Creator of Maps
Posts: 668
Joined: Fri Nov 23, 2007 4:51 pm

Post by Lupus ferox » Wed Feb 03, 2010 2:13 pm

Nimrod7 wrote:I have cheated for most of my hex maps.
1. take an existing map
2. rearrange hexes to your liking
3. delete unused hexes
4. change country names and continents
5. change info in the "set map info" area
That explains a lot......

Straken99
Lux Newbie
Posts: 9
Joined: Sun May 03, 2009 3:33 am
Location: California

Post by Straken99 » Fri Feb 05, 2010 2:52 am

I'm just as guilty. I renamed all of the countries though. That took some time. I recommend keeping a "blank" map to start with every time you want a new hex map.

User avatar
nimrod7
Clown Prince
Posts: 9685
Joined: Thu Apr 12, 2007 8:51 pm
Location: Under the big top
Contact:

Post by nimrod7 » Fri Feb 05, 2010 8:01 am

That's what I do. I have a "hex bank" in my saved maps.

VenomStorm
Lux Newbie
Posts: 5
Joined: Wed Nov 11, 2009 10:51 pm

Post by VenomStorm » Tue Feb 09, 2010 10:59 pm

Great thank you very much. That helps me out a lot

Post Reply

Who is online

Users browsing this forum: Semrush [Bot] and 1 guest